About the role
Who You Are
We are looking for skilled graphics engineer who have a deep command of modern C++ and GPU programming, a strong mathematical foundation, and an expert understanding of computer graphics—whether rendering, geometry processing, simulation, or advanced real-time techniques. You collaborate naturally with artists, researchers, and engineers, explaining complex ideas with clarity and learning from diverse perspectives. You’re not afraid of new ideas or unfamiliar pipelines. Most importantly, you’re excited to build the next generation of 3D creation technology—graphics systems that will empower millions of creators worldwide.
Who We Are
At Meshy, we believe 3D creation should be boundless and accessible. Our mission statement is simple: unleash creativity. We built a full pipeline for 3D content ranging from text / image to 3D, texturing, texture editing, animation rigging, etc. We also built a vibrant community for our creators, where people can share their work, take inspiration from others, and even use it as an asset marketplace for their games and prototypes. We are the market leader in 3D generative AI, recognized as the No.1 in popularity among 3D AI tools (according to 2024 A16Z Games survey), and we generate real value and is used by enterprises (including Meta, Square Enix, Deepmind, etc.) and millions of end users. Meshy is used in game and film production, in 3D printing, in industrial product design, in enablement of novel product features such as user-generated content, and even in training and simulation for robotics and physical AI.
Your next challenge
As a core member of Meshy’s algorithm team, you will design and build the next generation of high-performance graphics systems that power our 3D generative AI training and products. You will collaborate closely with graphics experts, generative AI researchers, and infrastructure engineers to enable new creative capabilities and push the boundaries of what AI-empowered 3D pipelines can achieve.
In this role, you will:
- Build and optimize high-performance graphics components—rendering kernels, geometry processing operators, and supporting systems.