About the role
In 1954, architect Eero Saarinen designed a radically modern bank branch for Irwin Union in Columbus, Indiana. With glass walls, no private offices, and a floor plan that invited openness, it embodied a new kind of transparency in finance. The building was surrounded by trees, furnished by Herman Miller, and featured rustic brick flooring. Today, that space is a conference center, and that spirit of design-forward thinking in banking feels all but extinct.
Mercury believes that level of care and craft in design has been lost in modern finance and we’re building a brand that brings it back. We're a financial technology company building products that feel extraordinary to use. We help people and businesses accomplish more with their money by turning banking* from a frustration into a catalyst for their ambitions.
Our Design Systems team sets the visual foundation that every product designer, every UI surface, and every expressive product moment builds on, from the foundations like type and color, to highly expressive brand-in-product moments that make Mercury feel considered.
We’re looking for a Staff Visual Designer to raise the ceiling on craft across Mercury’s design system and product experience. This is a senior individual contributor role for someone who can see the whole UI system and knows how to evolve it at scale.
Design Foundations is a brand-new team at Mercury, responsible for design systems, brand in product, and AI tools to help anyone build. This means this role has real agency to define it: supporting a highly collaborative team that’s hungry to grow its craft, and a clean slate for setting the vision forward.
In this role, you’ll:
- Redefine and ship large, foundational improvements to Mercury’s design language (things like type, color, and iconography) that scale beautifully across every product surface.
- Partner with Brand and other craft leaders to bring expressive moments into the product and set direction for how brand and product visual language work together.
- Set the craft bar for the design org: define what excellent looks like, and build the systems, guidelines, and references that make it repeatable.